A mobile cooperative dungeon combat game… with betrayal!
Play Dungeon Deception over Wi-Fi with 4-8 players as you defeat enemy guards to escape a dungeon in the sky. But watch out, as some of your friends will be Betrayers determined to prevent your escape.
You and a coalition of Runners have just broken into the skies of the elite. Now, you must explore and escape the overgrown sky dungeon. Collect energy by killing enemies and use it to power the major of the Generators to open your escape route. However, there are Betrayers planted within your midst that you need to weed out, or else they might power the Generators first and lock you in.
Dungeon Deception is a mobile networked/multiplayer game that combines social deduction, combat, and dungeon crawling. Players can be Cooperators or Betrayers and must work with or against one another to win.
Created for CS/INFO 4152: Advanced Game Design with a customized game engine (CUGL), design assets with Paint.NET, Figma, Adobe Creative Cloud applications, a custom level-generator + eight other undergraduate students under our team, (oops) games!
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Main Player
Sprite sheet created by Mitchell Lin ‘22
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Main tileset
Tileset mockup created by Leadora Kyin and Mitchell Lin
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Menu mockups
Main screen mockups created by Sage Lee ‘22